ine 5341 

Programa

OpenGL

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Bibliografia

Plano de Ensino

Tutorial de OpenGL: 8. Trabalhando com Modelos e Conjuntos de Objetos



Lesson 2

Este tutorial é baseado principalmente em uma tradução do OpenGL Tutorial de Jeff Molofee & Neon Helium e está constantemente sendo  extendido com novos exemplos e material teórico que fundamenta as técnicas descritas. Algumas partes ainda não foram completamente traduzidas e pedimos desculpas ao leitor por apresentar texto em inglês. Na medida do possível todas as técnicas e exemplos descritos aqui foram testados e avaliados. Comentários sobre o tutorial são bem-vindos.

Aqui é apresentado um conjunto de tutoriais que ensina a utilizar as principais técnicas de operação sobre conjuntos e modelos de objetos..

Conteúdo

8.1. Listas de Display - Trabalhando com Conjuntos de Objetos

8.2. Morphing e Carga de Objetos a partir de Arquivos

8.3. Carga de Modelos
 
 

Lesson 12
8.1. Listas de Display - Trabalhando com Conjuntos de Objetos

Want to know how to speed up you OpenGL programs? Tired of writing lots of code every time you want to put an object on the screen? If so, this tutorial is definitely for you. Learn how to use OpenGL display lists. Prebuild objects and display them on the screen with just one line of code. Speed up your programs by using precompiled objects in your programs. Stop writing the same code over and over. Let display lists do all the work for you! In this tutorial we'll build the Q-Bert pyramids using just a few lines of code thanks to display lists.


Lesson 26
8.2. Morphing e Carga de Objetos a partir de Arquivos

This tutorial code was written by Piotr Cieslak. Learn how to load simple objects from a text file, and morph smoothly from one object into another. The effect in this tutorial has to be seen to be appreciated. The effect taught in this demo can be used to animated objects similar to the swimming dolphin in my Dolphin demo, or to twist and bend objects into many different shapes. You can also modify the code to use lines or solid polygons. Great effect! Hope you appreciate Piotr's work!


Lesson 32
8.3. Carga de Modelos

Brett Porter is the author of this tutorial. What can I say... Another incredible tutorial! This tutorial will teach you how to load in and display texture mapped Milkshape3D models. This tutorial is quite advanced so make sure you understand the previous tutorials before you attempt the code in this tutorial. It sounds as though Brett is planning a future tutorial on Skeletal Animation so if you enjoy this tutorial, show him your support! Email him and let him know you appreciate his work!